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4 points by shader 5150 days ago | link | parent

You should try and see what subset of the language you actually use, and figure out how hard that would be to implement directly on top of scheme.

I don't really know, but the main thing that I see ac providing is the ability to do arbitrary transformations on the first element of a list before it's passed to scheme. This allows functional position definitions for all kinds of objects, and could allow for lots of different kinds of function dispatch (such as dispatch on second arg, which I think pg was planning)

Also, ac (and arc in general) give us a succinctly defined language whose source fits in only two files of less than 1k lines each. This means that the language is easy to learn about and from, and easy to modify. I don't know how many times I've thought "gee, I wish arc could do something cool, like be able to print the source code for global functions" and just gone to the source and added it.

Mind you, that doesn't preclude macros, and in fact arc already is in some ways defined as a set of macros over scheme. It's just that one of those macros is recursive, and visits all of the elements of the source tree ;)

But if performance is what you're after, defining the minimal palatable subset of arc as macros on scheme may be the way to go. It won't be as nice, but it might be a lot faster.

Why not try it, and see? Arc isn't that big, and at least three implementations have been written already.



2 points by akkartik 5150 days ago | link

"the main thing that I see ac providing is the ability to do arbitrary transformations on the first element of a list.."

Ah yes. Everytime I try to enumerate them I miss one. But this page has the whole list :)

"ac (and arc in general) give us a succinctly defined language whose source fits in only two files of less than 1k lines each."

Oh, I'm extremely sensitive to that, believe me. That's what's awesome about arc, and it's kept me using it full-time for 9 months now. Making it a layer of macros would actually not detract from that IMO.

As I've done more with arc I've had to deal with the underlying platform anyway. So I feel like there's no point even trying to abstract that away too much.

"Why not try it, and see? Arc isn't that big, and at least three implementations have been written already."

Yes. You know, in any other circumstances I would consider it a fun experiment. But since I started working on readwarp full-time I constantly worry that I'm going to spend time and burn cash on what's fun rather than what takes the product forward. I'll prob still end up doing this, but just agonize a lot more before I do.

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2 points by shader 5150 days ago | link

Well, if speed is your main requirement, and you have an actual app that you want to run faster, I would examine it and determine a) what subset of arc you use and b) what subset of arc you need. If it's most of arc, then rewriting it in scheme might be pretty hard.

Of course, first determine how much speed you actually need. And as aw said, rewriting in a faster language won't necessarily help you scale much anyway. Finding where you need the extra speed is definitely a prerequisite to figuring out the best way to get it.

Ultimately, we can't really tell you what to do, because we don't know nearly as much as you do about the needs you have for your application, the bottlenecks that are occurring, or how much time it would cost to re-implement your system on top of scheme directly.

Lisp is great for bottom up design, but whether you can get all the way up to your application before reaching arc first is not something that we can't really judge from here. Certainly some subset of arc can be built as mere macros over scheme. But only you can determine whether that subset is comfortable enough to use, and fast enough to solve your problems.

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