> However, most of the work you have done is just a simplification of the syntax; it has no relation to the semantics whatsoever,
> Perhaps the coolest part of your notation is the concept of constant validity
Agreed! The elimination of parse errors is one of my favorite features. Of course, the user can still make errors at the ETN level like mistyping a word or providing invalid parameters to a node. To help catch and fix these kinds of errors, I just launched version 5.0 of Ohayo (Ohayo still shitty, but the core is getting really solid) which includes a revamped compiler-compiler that supports 100% type checking of every word in your program. It makes it easy to create, as you say above "well defined input spaces".
> this universal syntax could be big in that it can lead to better cross language static tools and enable developers who generally stick to one or two paradigms to make use of more.
An alternate syntax will not allow you to use any additional paradigms unless you also provide alternate semantics. It might enable more powerful editing tools or effective macros and metaprogramming though.
> An alternate syntax will not allow you to use any additional paradigms unless you also provide alternate semantics.
Right. The syntax for ETNs is the same, but the semantics are different. For example, I have a language called "Flow" that is a data flow language, passing a matrix through a series of nodes. I also have a logic language called "Project", that can solve relational issues among nodes. Different semantics, identical syntax.
Right now to use different paradigms, a user generally has to learn different semantics and different syntaxes. This eliminates the latter.
Is that a good thing, though? A classic design principle is that similar things should look similar and different things should look different. Imagine a project with both Flow and Project files. Wouldn't it be nice to be able to tell them apart at a glance?