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2 points by almkglor 5800 days ago | link | parent

> What are your ideas for handling async io?

Here's a list of ideas:

nil

> Does erlang have async io?

I assume it uses async I/O: For a long time Erlang had only green threads and didn't actually use OS threads. From what little I could grok of the Erlang source, it seems it has a set of OS-specific "drivers" for I/O, but these drivers seem to be extremely basic. It seems to have some sort of queue, but I can't figure out how it handles the queue (i.e. how it prevents the queue from blocking normal operation).

Each port is apparently modeled as a process that happens to have the ability to resume/suspend other processes. When the port gets its timeslice (?) it goes through its queue, does one I/O request (?), then resumes the process that asked for that I/O (I think).

In fact the scheme you described seems, approximately, what Erlang does. I think. I haven't found any particularly good discussions on the Erlang source.

Then there's some note somewhere in erl_async too that if threads (OS threads?) are unsupported, then the "async" I/O becomes synchronous (?).

> How does the JVM get it's async io?

I think that again, this is OS-dependent. After all, JVM is a virtual machine, so it's up to the JVM implementation to handle this. Figuring out how a random JVM implementation does this probably means digging through C source.



2 points by stefano 5800 days ago | link

To do async IO there are 2 ways: use OS threads or use green threads and OS-specific asynchronous I/O calls. Either way, the VM should, obviously, abstract away the OS-dependant features. Using OS threads seems easier to me.

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1 point by almkglor 5800 days ago | link

Both ways seem quite OS-specific to me ^^

Hmm. This will also have to be done in arc2c too.

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1 point by stefano 5799 days ago | link

I don't think there is some way to avoid using OS specific functions for async IO. Abstracting this shouldn't be very hard, though.

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1 point by shader 5799 days ago | link

Well, there is a Boost library for cross-platform threading. We could just use that and "simulated" async using threads to offload the synchronous io. Now, maybe that's a bad idea, and we need to use some abstracted os specific async libraries, but it would work.

Boost also seems to have plenty of libraries that would be useful for SNAP. How is that going anyway, almkglor? I should probably ask questions pertaining to that subjects in it's own thread.

Pretty quiet around here. Hopefully that means everyone's busy ;)

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1 point by almkglor 5798 days ago | link

> Well, there is a Boost library for cross-platform threading. We could just use that and "simulated" async using threads to offload the synchronous io.

Boost also has asio, but it appears to be concentrated more on socket I/O than I/O in general.

What I would like is to have a general-purpose asynchronous I/O library, which would handle all details of asynchronicity.

Basically, I intend to allow SNAP to be compiled in two modes:

1. Single worker thread, multiple process. For cases where the OS doesn't have decent threads (dorky embedded systems? LOL, quite a few of the embedded systems I've seen recently actually have decent threads)

2. Multiple worker OS-level threads, single runqueue.

async I/O is needed for 1, and would be nice for 2: in case 2, if a worker thread blocks on synchronous I/O, the others will still fetch processes to run from the runqueue, although the blocked worker thread is one less thread that can work.

However in case 1, there's just one thread, so it can't block.

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